guildmasters' guide to ravnica classes

Destroy a laboratory, a work of engineering, or a similar edifice of decadent civilization. As on other D&D worlds, Ravnica's elves can be categorized as high elves, wood elves, and dark elves, though there is little physical difference among the three subraces here. Students and staff live both on and off the various campuses, and several cozy pubs and small lecture halls are busy from afternoons through late in the night. The Tenth District, in particular, is a hotbed of activity where all the guilds maintain their primary headquarters. ", "Hermits and under-dwellers. A fanatical leader disrupts building projects because they aren't in harmony with nature. So far as any philosophy can be said to underlie the Gruul way of life, it is about living in the now, with little concern for forethought, planning, or speculation. Any beast described in this source or in the {@book Monster Manual|MM} can roam the rubblebelts. When you perform, you're the star of the show, the climax of a night of revelry. {@b Gruul Clans}. The Legion Garrison Adventures table offers a number of possibilities. That turn of events could lead to a confrontation with an undead pontiff or even the entire Obzedat. This page is a part of the Accessiware D&D Book Overview. Statistics for these NPCs are found in the {@book Monster Manual|MM} unless the table states otherwise. The Golgari are a strange underground aristocracy in a city that mostly lacks a noble class; they are like throwbacks to an ancient time when one's birth determined one's station. A defining characteristic of the Orzhov for decades was the tension between Teysa, living in the complex political realities of the world, and the inflexible, avaricious Obzedat. What glory is there in risking one's life when work continues in the afterlife? You might even be a most unusual priest for the syndicate—one who thinks the guild's wealth should be used to ease the suffering of the downtrodden. An adventuring party drawn from the ranks of the Simic is typically formed around the nucleus of one or two mages, perhaps a biomancer (wizard) or a terraformer (druid). The area is affected by a {@spell guards and wards}{@i spell}. Your knights can be {@creature Knight|MM|knights} or {@creature Priest|MM|priests}, and your syndics are either {@creature Noble|MM|nobles} or {@creature Acolyte|MM|acolytes} (stat blocks for them appear in the {@book Monster Manual|MM}). Blistercoils is also the name of the neighborhood near the waterwheels, which largely consists of workshops and private laboratories. The more they foil the cult's efforts, the more the characters themselves become targets of both ridicule and violent action. But the true power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. Warlocks are most often found in the Cult of Rakdos and the Selesnya Conclave. I've been around long enough that my guild lets me do what I want. Test a symbiotic magic item or life form (perhaps something like a living {@item cloak of the manta ray}). They sometimes use magical {@item moodmark paint|GGR} to allow them to communicate by means of these marks. If all the player characters belong to a single guild, choosing almost any other guild will provide opportunities for conflict. These supporters of the conclave take their rightful place in the natural order alongside its more humanlike members. The original mandate of the Izzet guild was to provide solutions for public works projects (sewers, boilers, and roadways), but their increasingly far-fetched experiments satisfy only their insatiable curiosity. The elves of Ravnica are as much at home in the markets of Ivy Lane and the inns of Oak Street as their kin on other worlds are in ancient forests and fey castles. The extent of the loss depends on the infraction and is left to the DM's discretion. Its preferred items either facilitate physical transformation or are creatures themselves—symbiotic life forms engineered to provide Simic researchers and soldiers with new capabilities. And if a member of the adventuring party has died along the way, the other characters might find themselves fighting the spirit of their dead companion!

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